Devil’s Advocate – Class Balance

Now we get to something that brings everyone’s blood to a boil at least once. Class Balance. The balance of barricades, the seesaw of strength, the whack-a-mole of warfare, like the game Lights Out.

No really, class balance is a lot like that game Lights Out. You know the one where you hit a button the put out a light but all the lights next to it light up? Yeah that one. That’s quite like class balance.

Actually I have a link here to a version of Lights Out that’ll give a good idea what class balance is like.

Click here for Lights Out 3D

Don’t worry the links safe, I checked it myself. Go try it out then come back.

Why are you still here?

Don’t keep reading to see what the point is, just go play it a few minutes.

GO!

Welcome back. Now you probably noticed one thing about that game. It’s bloody hard! It’s only a 3x3x3 cube yet I bet most of you never managed to beat the first level (kudos to those of you who did). Every time you think you have it, you hit a button and… damn, 3 extra lights popped up elsewhere that you didn’t want.

That is a crude, albeit fairly accurate, description of class balance. It’s not as simple as the WoW community thinks.

Buffing one spell, like Immolate, might seem like an easy way to buff Demo and Destro damage in PVE without touching Affliction, but is it that easy? What about PVP? What about Conflagrate? By buffing Immolate’s damage by 10% you inadvertedly buffed Conflagrate by 10% too as its damage is based on Immolate. You just upset the PVP balance and have favoured Destro as the PVP spec of choice.

A Rogue’s Blind is on the same Diminishing Return as Fear. What would happen if you made it a Disorient effect instead? That sounds like a minor change that will inconvenience Rogue/Mage/Priest in 3v3 arena as Polymorph is considered a Disorient effect. Until you realise that it opens up Priest/Rogue or Warlock/Rogue as a terrifying combination in 2v2 Arena. Rogue/Mage/Priest can now combo the Priest’s Fear with Rogue’s Blind instead of Poly/Blind. So this change had no effect on RMP, but buffed other comps heavily.

That’s the problem with class balance and that’s why it takes so long to make what in the community’s opinion, is a simple change. It’s never simple.

If you change one spell or talent, you need to consider the PVE effects for all specs, the PVP effects for all specs… and the setups in PVP Arena. One small change such as what diminishing return a crowd control is, can have massive effects for what comps are viable and what are not. One small change can upset the PVP balance for a whole season.

Class balance is made even more difficult by the community’s definition of ‘viable’.

Allow me to give you an example of the real definition and the community’s definition. I’m pulling these numbers out of thin air to make a point, they’re not real simulated numbers.

Real Definition

Destruction Warlock simulated max dps – 11’000

Demonology Warlock simulated max dps – 10’000

Affliction Warlock simulated max dps – 4’000

Destruction and Demonology are viable.

Affliction is not viable.

Community’s Definition

Destruction Warlock simulated max dps – 11’000

Demonology Warlock simulated max dps – 10’000

Affliction Warlock simulated max dps – 9’200

Destruction is viable

Affliction and Demonology are not viable.

Umm yes they are. Viable means ‘can perform at an adequate level’. If you can hit 9200 DPS in any spec with any class, then I’m telling you that you’re more than capable of any and all content you’ll see this expansion, including most of ICC Heroic.

But there’s more to it than just simulated numbers. Playstyle preference, gear, experience and player skill play a huge role. If you prefer the Affliction playstyle and have been using it since the launch of Wrath, then you will do vastly more damage as Affliction than you would as Destruction. Quite simply you’re not used to Destruction, you haven’t had practice, you don’t know all the little quirks, so your DPS will be much poorer than if you just stuck with Affliction. So in this case Destruction is not a viable choice for this long-time Affliction Warlock.

Regardless of what the WoW community says if a spec is within 5-10% simulated dps of the highest spec of that class or any other class. It’s viable. Heck you could go to 15-20% and still be viable. So what if your specs max simulated dps is only 8’000? If you reach that 8’000 consistently you’re well above the average raider.

Conclusion

Class balancing is a headache. There are way way too many variables and possibilities to consider for any change to ever be called ‘simple’. It is because of this immense complexity that Blizzard will often chose a bandaid fix instead of a proper revamp, it just takes far too much time in planning and testing to do big changes often.  Sometimes a spell will undergo a yo-yo of changes back and forth, especially during a PTR. This is because simulated numbers are nothing compared to real data, a change can be perfectly fine in simulations but be utterly overpowered on a live server and in the hands of players.

Class balance will always feel like whack-a-mole. The only way it’ll stop changing is if they make every class the same. Homogenization for the win eh? Hmm… that gives me an idea.

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10 Comments

  • Nice post Nec. IF more Wow Players read that post the official forums would probably die out. The one other major issue though you have forgotten is that class balance does not take player ability to learn their class properly into consideration, so no matter how much Blizz try to even things out for everyone, you’ll always get the fools who have no idea what they are doing but will complain that it’s not their fault.
    .-= Magpawacar´s last blog ..Gusty =-.

  • True but that’s more an issue of player stupidity than class balance.

    Wait…

    “The Class is fine. L2P”

    Amidoingitrite?

  • Munas

    Class balance is easy to figure out.

    The class you play is underpowered because the devs don’t play it and hate it. Every nerf is a soul-crushing affirmation of the dev team’s desire to mercilessly gut your class and everyone who plays it, every buff is not enough (or just useless). Anyone who complains about your class needs to stfu and L2P.

    On the other hand every other class is overpowered (especially so if they kill you in PvP), probably because Ghostcrawler plays it, that or he doesn’t play it so he has no idea just how ridiculously OP it is even when everyone else who doesn’t play that class does. Rouge is always overpowdered though.

  • Yeah Rouges are always overpowered. That’s why so many women like that colour of lipstick.

  • Touche :P
    .-= Magpawacar´s last blog ..Kickin’ Fitba’ =-.

  • Put me in charge of the development team and PvP will be balanced in 2 weeks.

  • lol XD

    No really, lol XD

    2 weeks of balance… Right let’s see…

    Delete 9 classes. Done.
    .-= Necrall´s last blog ..Starcraft 2 random note =-.

  • Found this today: http://www.mmodesigner.com/?p=63

    This guy is one of the designers of City of Heroes, this is his blog about designing MMO’s. The link is his article on Balancing and Nerfing. Well worth a read.

  • Chea

    The real problem in balancing is in the testing: mathematically things could be right, but testing shows it isn’t most of the time. And we all know Blizz doesn’t put enough time and effort in their QA…

    • The real problem isn’t the testing, it’s the handing it over to 11 million people to use.

      I’m sure Blizz test just fine, WoW is THE most stable and balanced MMO I’ve ever played and I play lots of them.

      But unfortunately things can be fine in the maths. Things can be fine in the testing. Then it goes live and players find some obscure way to break it like spellstealing Freya’s adds in Ulduar then using that buff on Hodir or dropping Saronite Bombs on the Lich King and bugging the encounter.

      No testing team in the world can match up to millions of players.

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